Risk of Rain 2 Get All Loot Vs Continue
Items are special collectibles that spawn while playing the game.
Players can pick items up to gain a special effect based upon what type of item it is. Each item's icon also has a colored border to indicate its rarity:
- (30) White (Common)
- (31) Green (Uncommon)
- (28) Red (Legendary)
- (16) Yellow (Boss / Planet)
- (18) Blue (Lunar Items)
- (14) Purple (Void)
- (38) Orange (Equipment)
Some items need to be unlocked by completing a Challenge to appear in game. Pick up an item to unlock its logbook entry.
There are currently 148 items and 38 equipment in the game. You can find a list of all these items below:
Passive Items
A passive item visually appears in the top bar in-game and provides a certain benefit to a player (or in some cases, a drawback), specific to that item, as long as it is in a player's inventory. If it is removed from their inventory (e.g. by using a 3D printer), they no longer are affected by that item's effects.
There is no limit to how many different types of passive item, or how many of a passive item a player can hold at any one time.[1] Multiples of a specific item stack the item's effects in a particular manner, instead of each affecting the player individually. See: Item Stacking
Common
Common items are generally the first items a player will obtain in game. They can be extremely powerful in large quantities, and thus should not be underestimated. There are 30 Common items.
| Item | Description | Stack Type |
|---|---|---|
| | Deal an additional 20% damage (+20% per stack) to bosses. | Linear |
| | Add +1 (+1 per stack) charge of your Secondary skill. | Linear |
| | Increases maximum health by 25 (+25 per stack). | Linear |
| | Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage. | Linear |
| | After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). | Linear |
| | Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat. | Linear |
| | Deal +75% (+75% per stack) damage to enemies above 90% health . | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Delicate Watch | Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item. | Linear |
| | Sprint speed is improved by 25% (+25% per stack). | Linear |
| | Increase damage to enemies within 13m by 20% (+20% per stack). | Linear |
| | Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage. | Linear |
| | Does nothing. Prioritized when used with 3D Printers. | - |
| | Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage . | Linear |
| | 2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health . | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Mocha | Increases attack speed by 7.5% (+7.5 per stack) and movement speed by 7% (+7% per stack). | Linear |
| | Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health . | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Oddly-shaped Opal | Increase armor by 100 (+100 per stack) while out of danger. | Linear |
| | Increases movement speed by 14% (+14% per stack). | Linear |
| | Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Power Elixir | Taking damage to below 25% health consumes this item, healing you for 75% of maximum health. | |
| | Reduce all incoming damage by 5 (+5 per stack) . Cannot be reduced below 1. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Roll of Pennies | Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time. | Linear |
| | A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item. | |
| | Increases attack speed by 15% (+15% per stack). | Linear |
| | 5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. | Linear |
| | 5% (+5% on stack) chance on hit to stun enemies for 2 seconds. | Hyperbolic |
| | Gain a temporary barrier on kill for 15 health (+15 per stack). | Linear |
| | 15% (+15% per stack) chance to block incoming damage. Unaffected by luck . | Hyperbolic |
| | 10% (+10% per stack) chance to bleed an enemy for 240% base damage. | Linear |
| | On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%. | Linear |
Uncommon
Uncommon items, as the name suggests, are rarer and possibly more powerful. There are 31 Uncommon Items.
| Item | Description | Stack Type |
|---|---|---|
| | 10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. | Linear |
| | 18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. | Special |
| | Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%. | Linear |
| | Slow enemies on hit for -60% movement speed for 2s (+2s per stack). | Linear |
| | Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds. | Linear |
| | Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack). | Linear Exponential |
| | 4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time. | Linear |
| | Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health . | Linear None |
| | Gain +1 (+1 per stack) maximum jump count. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Hunter's Harpoon | Killing an enemy increases movement speed by 125%, fading over 1 (+0.5 per stack) seconds. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Ignition Tank | Ignite effects deal +300% (+300% per stack) more damage over time. | Linear |
| | Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. | Linear |
| | Does nothing. Prioritized when used with 3D Printers. | - |
| | Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds. | Linear |
| | Dealing damage heals you for 1 (+1 per stack) health . | Linear |
| | Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times. | Linear |
| | Instantly kill Elite monsters below 13% (+13% per stack) health . | Hyperbolic |
| | Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack). | Exponential |
| | Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed. | Linear None |
| | Getting hit causes you to explode in a burst of razors, dealing 160% damage . Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius | Linear |
| | Leaving combat boosts your movement speed by 30% (+30% per stack). | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Regenerating Scrap | Does nothing. Prioritized when used with Uncommon 3D Printers. At the start of each stage, it regenerates. | - |
| | Increase armor by 30 (+30 per stack) while sprinting. | Linear |
| | Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shipping Request Form | A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack). | Special |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shuriken | Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds. | Linear |
| | Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed . Lasts 30 seconds. | Linear |
| | 25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). | Linear |
| | Activating your Equipment gives you +70% attack speed for 8s (+4s per stack). | Linear |
| | Jumping while sprinting boosts you forward by 10m (+10m per stack). | Linear |
| | On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. | Linear |
Legendary
Legendary items are extra-rare in game, with approximately 1% chance to drop from a Small Chest. However, there are more efficient ways to obtain Legendary items. There are 28 Legendary Items.
| Item | Description | Stack Type |
|---|---|---|
| | All random effects are rolled +1 (+1 per stack) times for a favorable outcome. | Linear |
| | Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed. | Linear |
| | Reduce skill cooldowns by 25% (+25% per stack). | Exponential |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Ben's Raincoat | Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health . Recharges every 5 seconds. | Linear None |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Bottled Chaos | Trigger a random equipment effect 1 (+1 per stack) time(s). | Linear |
| | Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns. | Linear |
| | All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies. | Linear |
| | Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage. | Linear |
| | Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed . | Linear |
| | Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. | Linear |
| | Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack). | Linear |
| | Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds. | Exponential |
| | Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack). | Linear |
| | Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. | Linear |
| | On kill, plant a healing fruit seed that grows into a plant after 5 seconds. The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds. | Linear |
| | Does nothing. Prioritized when used with 3D Printers. | - |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Laser Scope | Critical Strikes deal an additional 100% damage (+100% per stack). | Linear |
| | Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health , fire a skull that deals 250% of your Soul Energy as damage . | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Pocket I.C.B.M. | All missile items and equipment fire an additional 2 missiles. Increase missile damage by 0% (+50% per stack) | Linear |
| | Heal +100% (+100% per stack) more. | Linear |
| | Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack). | Linear |
| | 20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage. | Hyperbolic Linear |
| | After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds. | Linear |
| | Kills reduce equipment cooldown by 4s (+2s per stack). | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Spare Drone Parts | Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Symbiotic Scorpion | 100% chance on hit to reduce armor by 2 (+2 per stack) permanently. | Linear |
| | Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds. | Linear |
| | Gain the power of any killed elite monster for 8s (+5s per stack). | Linear |
Boss
Boss items (also known as planet items or field-found items) are uncommon items that may drop as rewards for defeating Teleporter Bosses, each representing a signature attack or characteristic of the corresponding boss. These cannot be obtained from chests. Each boss item may only drop if its respective boss monster spawned as the Teleporter Boss (e.g. Titanic Knurls may only drop if the Teleporter Boss was a Stone Titan). There are 16 Boss items.
| Item | Description | Boss / Acquired From | Stack Type |
|---|---|---|---|
| | A stone shard with immense power. | | - |
| | 10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage. | | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Defense Nucleus | Killing elite monsters spawns an Alpha Construct with bonus 300% damage and 300% health . Limited to 4 (+4 per stack). | | Linear |
| | Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team. | | - |
| | Falling below 25% health causes you to explode, dealing 6000% base damage . Recharges every 30 / (2 +1 per stack) seconds . | | Linear |
| | Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health . | | Linear |
| | Increases ALL stats by 10% (+10% per stack). | | Linear |
| | Does nothing. Prioritized when used with 3D Printers. | - | - |
| | Fire a tracking wisp for 300% (+300% per stack) damage . Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed . | | Linear |
| | While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt. | | Linear |
| | 10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each. | | Linear |
| | Increases maximum health by 10% (+10% per stack). | | Linear |
| | Heal from incoming damage for 15 (+15 per stack) . | | Linear |
| | Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health . Can have up to 1 (+1 per stack) Guards at a time. | | Linear |
| | Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health. | | Linear None |
| | Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack). | | Linear |
Lunar
Lunar items are a new tier of items introduced in Risk of Rain 2. They are characterized by their powerful abilities, at the cost of having considerable drawbacks. Chests and other common loot interactibles will not drop lunar items; the only ways to obtain them are from Lunar Pods found rarely throughout environments or from the Bazaar Between Time. Both methods require spending Lunar Coins, as opposed to gold. There are 18 lunar items.
| Item | Description | Stack Type |
|---|---|---|
| | Seems to do nothing... but... | - |
| | 30% chance on hit to gain 2 (+2 per stack) gold. Scales over time. Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost. | Linear |
| | Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second. | Linear Hyperbolic |
| | Using a Shrine summons enemies (stronger per stack) nearby. Scales over time. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Egocentrism | Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item. | Hyperbolic Linear |
| | Replace your Special Skill with Ruin. Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Eulogy Zero | Items have a 5% (+5% per stack) chance to become a Lunar item instead. | Linear |
| | Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller. | Linear Hyperbolic |
| | Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown. | Exponential |
| | Replace your Secondary Skill with Slicing Maelstrom. Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Light Flux Pauldron | Decrease skill cooldowns by 50% (+50% per stack) . Decrease attack speed by 50% (+50% per stack). | Exponential Linear |
| | Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage. | Exponential |
| | All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. | Linear |
| | Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack). | Exponential |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Stone Flux Pauldron | Increase max health by 100% (+100% per stack) . Reduce movement speed by 50% (+50% per stack). | Linear Exponential |
| | Replace your Utility Skill with Shadowfade. Fade away, becoming intangible and gaining +30% movement speed . Heal for 18.2% (+18.2% per stack) of your maximum health . Lasts 3 (+3 per stack) seconds. | Linear |
| | Convert all but 1 health into regenerating shields . Gain 50% (+25% per stack) maximum health. | Linear |
| | Replace your Primary Skill with Hungering Gaze. Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). | Linear |
Void
Void items are a new tier of items introduced in the Survivors of the Void expansion. They are unique in that, in addition to their normal effects, they will also "corrupt" other items. When picking up a void item, all stacks of that item's "uncorrupted" counterpart(s) transform into an equal number of the void item (for instance, picking up a
Survivors of the Void - DLC Content
Needletick is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Needletick
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Needletick
Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers.
10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers. while holding 3
Tri-Tip Daggers Tri-Tip Dagger
Gain +10% chance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage. will result in 4 Needleticks and 0 Daggers). Additionally, while holding a given void item, picking up its counterpart will instantly corrupt that item as well (for instance, picking up a Tri-Tip Dagger while already holding a Needletick will instantly convert the Dagger into a Needletick). This makes it impossible for a void item to coexist with its uncorrupted counterpart in a single inventory.
There are technically 4 different tiers of void items corresponding to their uncorrupted counterparts: Common , Uncommon , Legendary , and Boss . This is relevant for when using the
Artifact of Command (for instance,
Survivors of the Void - DLC Content
Needletick is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Needletick
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Needletick
Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers.
10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers. will appear with items like Encrusted Key and Lost Seer's Lenses, while not being with Benthic Bloom), recycling items with a Recycler, or restacking them with a Shrine of Order.
Chests and other common loot interactables will not drop void items; the only way to obtain them is from Void Cradles found rarely throughout environments. Once can also obtain them using the
Survivors of the Void - DLC Content
Encrusted Key is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Encrusted Key
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Encrusted Key
Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys.
A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys. , but this requires encountering at least one Void Cradle prior. Void items have no equivalent scrap, and can not be used in the Scrapper. There are 14 void items.
| Item | Description | Stack Type |
|---|---|---|
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Benthic Bloom | Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Encrusted Key | A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys. | - |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Lost Seer's Lenses | Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Lysate Cell | Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Needletick | 10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Newly Hatched Zoea | Every 60 (-50% per stack) seconds, gain a random Void ally. Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items. | Hyperbolic Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Plasma Shrimp | Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Pluripotent Larva | Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Polylute | 25% chance to fire lightning for 60% TOTAL damage up to 3 (+3 per stack) times. Corrupts all Ukuleles. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Safer Spaces | Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times. | Hyperbolic |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Singularity Band | Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Tentabauble | 5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles. | Hyperbolic Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Voidsent Flame | Upon hitting an enemy at full health , spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps. | Linear |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Weeping Fungus | Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi. | Linear |
Active Items
An active item ("Equipment") often provides no benefit unless it is used by the player (as they would one of their skill), which provides a powerful effect but incurs a comparatively lengthy cooldown period during which it (or other active items) cannot be activated. A player can normally hold only one active item at any time; if they try to pick up an active item while they are already holding one, they will swap it for the new one instead. There are 27 standard equipment.
Equipment
| Item | Description | Cooldown |
|---|---|---|
| | Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles. | 20s |
| | Fire a swarm of 12 missiles that deal 12x300% damage . | 45s |
| | Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds. | 45s |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Executive Card | Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open. | 0.1s |
| | Instantly heal for 50% of your maximum health . | 45s |
| | Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds. | 45s |
| | Looks like it could power something. EXTREMELY unstable... | - |
| | Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health. | 15s |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Goobo Jr. | Spawn a gummy clone that has 300% damage and 300% health . Expires in 30 seconds. | 100s |
| | All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%. | 45s |
| | Gain 500 armor for 5 seconds. | 45s |
| | Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration. | 60s |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Molotov (6-Pack) | Throw 6 molotov cocktails that ignites enemies for 500% base damage . Each molotov leaves a burning area for 200% damage per second. | 45s |
| | Gain +100% Critical Strike Chance for 8 seconds. | 60s |
| | Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage. | 140s |
| | Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds | 60s |
| | Reveal all interactables within 500m for 10 seconds. | 45s |
| | Transform an Item or Equipment into a different one. Can only be converted into the same tier one time. | 45s |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Remote Caffeinator | Request an Eclipse Zero Vending Machine from the UES Safe Travels. Delivery guaranteed in 5 seconds, dealing 2000% damage . Heal up to 3 targets for 25% of their maximum health . | 60s |
| | Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters. | 20s |
| | Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back. | 45s |
| | Heal for 20% of the damage you deal. Lasts 8 seconds. | 60s |
| | Call 4 Strike Drones to fight for you. Lasts 25 seconds. | 100s |
| | Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. | - |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Trophy Hunter's Tricorn | Execute any enemy capable of spawning a unique reward, and it will drop that item. Equipment is consumed on use. | 60s |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Trophy Hunter's Tricorn (Consumed) | Looks kinda cool, but that's about it. | 60s |
| | Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage. | 30s |
Lunar Equipment
Similar to passive lunar items, lunar equipment can only be obtained from Lunar Pods or the Bazaar Between Time in exchange for Lunar Coins, all with great strength and considerable drawbacks. There are 4 lunar equipment.
| Item | Description | Cooldown |
|---|---|---|
| | ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5. | 15s |
| | Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds. | 140s |
| | Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies. | 45s |
| | Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%. When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack). | 60s |
Elite Equipment
Elite equipment are unique items that grant the player the abilities of Elite enemies. Despite inhabiting the same slots as active items, Elite equipment more closely resemble passive items; their benefits are present at all times while in a player's inventory. As such, players cannot activate Elite equipment, and attempting to activate one does not incur a cooldown period or have a special effect. However, Elite equipment is still restricted to the active item slot, meaning they cannot be stacked and only one may be active at a time. An Elite equipment can only be obtained as a rare (1/4000 or 0.025%) drop from its respective Elite monster, although this chance is affected by Luck.
Note that Elite equipment appears as regular Orange Command Essence while the
Artifact of Command is enabled, however the only option that will be presented is the elite of the enemy that dropped it. Even though they occupy the active item slot, Elite equipment are not subject to the effects of
Artifact of Enigma, and will not change if "used" while it is enabled.
There are 7 Elite equipment, corresponding to the variations of Elite enemies.
| Item | Description | Elite |
|---|---|---|
| | Become an aspect of ice. | Glacial |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. His Reassurance | Become an aspect of earth. | Mending |
| | Become an aspect of fire. | Blazing |
| | Become an aspect of corruption. | Malachite |
| | Become an aspect of perfection. | Perfected |
| | Become an aspect of lightning. | Overloading |
| | Become an aspect of incorporeality. | Celestine |
Version History
- Anniversary Update
- Bug Fixes
- Fixed boss items spawning more frequently than intended, especially when more items drop from multiplayer or Mountain Shrine bonuses
- Early Access Hidden Realms Content Update
- Quality of Life
- Update a bunch of item displays that were too big or too small
- Add pickup droplet for Boss items
- Increase highlight threshold to increase outline clarity of items near walls
- Fix some items having incorrect outlines
- Early Access 'Skills 2.0' Content Update
- Bug Fixes
- 🌧︎Fix Follower-type items still remaining before and after entering a stage
References
- ↑ See: Item Stacking#Trivia. Item count overflows at 2,147,483,647, which is highly unlikely to affect normal gameplay.
| Risk of Rain 2 Wiki |
|---|
| Main |
| Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
| Survivors |
| Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Railgunner The Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Fiend The Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
| Environments |
| Abandoned Aqueduct Abandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal Depths Abyssal Depths (Stage 4)Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. •Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • Commencement Commencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint Delta Rallypoint Delta (Stage 3)'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched Acres Scorched Acres (Stage 3)Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. •Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's Call Siren's Call (Stage 4)Ship Graveyard You dream of wind. • Sky Meadow Sky Meadow (Stage 5) Sprite Fields You dream of serenity. • Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered Grove Sundered Grove (Stage 4)Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic Plains Titanic Plains (Stage 1)Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland Aspect Wetland Aspect (Stage 2)Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
| Hidden Realms |
| A Moment, Fractured A Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, Whole A Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the King of Nothing HP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between Time Bazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's Ambry Bulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded Coast Gilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. •The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void Fields Void Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
| Expansions |
| This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Survivors of the Void |
| Alternate Game Modes |
| Eclipse • Prismatic Trials • This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Simulacrum |
| Mechanics |
| Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
| Other |
| Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |
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Source: https://riskofrain2.fandom.com/wiki/Items
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